![]() ![]() Infogrames' title not only pioneered the use of 3D polygons, digitised pre-rendered backdrops and fixed camera angles - but it also happened to be set in a huge haunted house.Īll of this is to say that two things were at the core of Resident Evil: the mansion setting, and the decision to go with fixed camera angles in order to show that environment in as much detail as possible. Among Sweet Home's more interesting features are that each of the characters can die permanently, each has a particular skill required at points in the game, and there are five different endings depending on who survives.ĭirector Shinji Mikami would draw inspiration from these elements when drawing out the concept for what would become Resident Evil, but the 1992 game Alone in the Dark was a more direct technical influence. Resident evil 4 wiki tune up guide movie#The 1989 NES title Sweet Home, based on a Japanese movie of the same name, was a mesh of horror and RPG where a group of five documentary-makers are trapped in a labyrinthine mansion filled with monsters. Gaming is a technology-led medium and so, as time passes, such easy trivialities come to define masterpieces that deserve better.īiohazard, which would be re-named Resident Evil for the western market, began as a remake of an earlier Capcom game. ![]() On the 20th anniversary of a game like Resident Evil there are going to be a hundred articles about Jill sandwiches, bad acting, and all those other encrusted details that accumulate over time. This article was originally published earlier this week. Editor's note: This week saw the 20th anniversary of Capcom's Resident Evil - or Biohazard, if you prefer - and to mark the occasion Rich Stanton looks back at the original.
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